Meeple Syrup Show!

Meeple Syrup is a Canadian show dedicated to discussing game design the hobby gaming industry from the inside out. Focused mainly on board and card games (though they all love RPGs!), the hosts (Sen-Foong Lim, Jessey Wright, and Erica Hayes-Bouyouris) are published designers in the field with a wealth of knowledge, contacts, and stories from the trenches. Expect special guests for many of the shows, from industry icons to upstarts who are making a name for themselves.


The Meeple Syrup Show is a live broadcast every Wednesday night at 9pm EST at Join the live chat, ask questions, and interact with our hosts and guests. Intro and outro music is "Funday" from Bensound..


The Meeple Syrup crew also create infographics and other game design tools to help the community of game designers make their good games great!

Recent Episodes

Livestream (9:00 p.m. EDT every Wednesday)


Patreon to support our efforts to give the community more tools


YouTube for archived videos


Twitter @MeepleSyrup to interact with us (most posts by Sen)


We're the Meeple Syrup Show and we've got a weekly webcast to Facebook Live that talks all about tabletop game design and the industry from a game designer's perspective. The current hosts of the Meeple Syrup Show include:


Erica Hayes-Bouyouris - co-designer of Roar: King of the Pride, Bosk, Ink Monsters, and Ghostbusters: The Card Game (with Daryl Andrews); Erica has some *huge* upcoming projects that she's bursting at the seams to tell you all about (but can't... yet... ).


Jessey Wright - designer of MBL Pocket Pro Tour and co-designer of Batman: The Animated Series - Rogues Gallery, Mutants, The Legend of Korra: Pro Bending Arena (with Sen-Foong Lim), and Kingdom Rush: Rift in Time (with Sen-Foong Lim and Helana Hope); Jessey also works developing games for prominent publishers.


Sen-Foong Lim - award winning co-designer of games such as Belfort, Akrotiri, and Junk Art (with Jay Cormier) and developer; Sen is also active on the RPG side of the table, writing for such games as Kids on Bikes, North Sea Epilogues, Once Upon A Time in Jianghu, Never Going Home, and Gears of Defiance.

We want to continue to create content to help designers make good games even better!  To do this, we need software and recording equipment that will allow us to deliver high quality information to the audience in high quality formats.


With your support, we will create:

  • Video Essays about game design
  • Livestreams of game design events and playtests
  • Interviews with game designers and other industry people
  • Infographics and Checklists about game design best practices
  • Game design tools to guide your process